Every buy is an orb.
Two orbs touch, they fuse.
Launch a coin and it gets its own jar. Each buy of 0.1 SOL or more drops an orb in; two orbs of the same level that touch become the next one. Climb 20 levels in the world you pick.
Three steps, one jar
Your coin gets a jar
Name it, pick a theme, draw the picture with AI. One transaction creates the pump.fun coin and your initial buy.
Every buy drops an orb
Each buy of 0.1 SOL or more, read on-chain, falls into the jar a few seconds later. Buys made together fall together.
Two touch, they fuse
Same-level orbs that touch become the next level. The jar grows at every level cleared, up to level 20.
Pick a world
Every theme is a ladder of 20 real images. Choose it at launch; it is your coin's identity.
Latest coins
20 levels · Ranks
An orb of level k is two orbs of level k−1 that touched, so it holds at least 2k−1 buys. Orbs that never meet stay apart.
LVL 01Wood≥ 1 buys
LVL 02Stone≥ 2 buys
LVL 03Iron≥ 4 buys
LVL 04Bronze≥ 8 buys
LVL 05Silver≥ 16 buys
LVL 06Gold≥ 32 buys
LVL 07Platinum≥ 64 buys
LVL 08Emerald≥ 128 buys
LVL 09Sapphire≥ 256 buys
LVL 10Ruby≥ 512 buys
LVL 11Diamond≥ 1,024 buys
LVL 12Master≥ 2,048 buys
LVL 13Grandmaster≥ 4,096 buys
LVL 14Champion≥ 8,192 buys
LVL 15Hero≥ 16,384 buys
LVL 16Legend≥ 32,768 buys
LVL 17Mythic≥ 65,536 buys
LVL 18Immortal≥ 131,072 buys
LVL 19Celestial≥ 262,144 buys
LVL 20Eternal≥ 524,288 buys
Full table: buys, volume, jar area
| Level | Orb | Min. buys | Min. volume | Jar area | Aura | |
|---|---|---|---|---|---|---|
| LVL 01 | Wood | 1 | ≥ 0.1 SOL | ×1 | Carved grain | |
| LVL 02 | Stone | 2 | ≥ 0.2 SOL | ×1 | A chiseled edge | |
| LVL 03 | Iron | 4 | ≥ 0.4 SOL | ×1 | Forged rivets | |
| LVL 04 | Bronze | 8 | ≥ 0.8 SOL | ×1 | A warm patina | |
| LVL 05 | Silver | 16 | ≥ 1.6 SOL | ×2 | A cool shine | |
| LVL 06 | Gold | 32 | ≥ 3.2 SOL | ×4 | A gleam of victory | |
| LVL 07 | Platinum | 64 | ≥ 6.4 SOL | ×8 | A pale glow | |
| LVL 08 | Emerald | 128 | ≥ 12.8 SOL | ×16 | Green facets | |
| LVL 09 | Sapphire | 256 | ≥ 25.6 SOL | ×32 | Blue facets | |
| LVL 10 | Ruby | 512 | ≥ 51.2 SOL | ×64 | Red facets | |
| LVL 11 | Diamond | 1,024 | ≥ 102.4 SOL | ×128 | Pure brilliance | |
| LVL 12 | Master | 2,048 | ≥ 204.8 SOL | ×256 | Violet flames | |
| LVL 13 | Grandmaster | 4,096 | ≥ 409.6 SOL | ×512 | Crimson flames | |
| LVL 14 | Champion | 8,192 | ≥ 819.2 SOL | ×1024 | A trophy aura | |
| LVL 15 | Hero | 16,384 | ≥ 1,638.4 SOL | ×2048 | A heroic light | |
| LVL 16 | Legend | 32,768 | ≥ 3,276.8 SOL | ×4096 | A blazing crown | |
| LVL 17 | Mythic | 65,536 | ≥ 6,553.6 SOL | ×8192 | A mythic storm | |
| LVL 18 | Immortal | 131,072 | ≥ 13,107.2 SOL | ×16384 | An undying flame | |
| LVL 19 | Celestial | 262,144 | ≥ 26,214.4 SOL | ×32768 | A halo of stars | |
| LVL 20 | Eternal | 524,288 | ≥ 52,428.8 SOL | ×65536 | Infinite light |
Split once, locked forever
The launcher is the coin's creator and makes the first buy. In the same transaction, pump.fun's fee sharing is set and can never be changed again.
- Verifiable on-chain. The split lives in pump.fun's fee-sharing account, anyone can read it.
- Nobody can redirect it. Not the creator, not Orbs: the first update locks it for good.
- Website = the jar. Every coin's website is its jar page on Orbs, X link optional.
Questions
What is Orbs?
A Solana launchpad on pump.fun where every coin gets its own jar. Each buy of 0.1 SOL or more drops an orb into it, and two orbs of the same level that touch fuse into the next level, up to level 20.
When does an orb appear after a buy?
Usually 2 to 10 seconds: Solana confirms the buy, Orbs reads the chain every 5 seconds and the jar page checks for new orbs every 3 seconds.
Does a bigger buy drop a bigger orb?
No. One buy of 0.1 SOL or more is one orb, whatever its size. Smaller buys show in the jar's history with a red cross.
How are creator fees split?
70 % to the main token wallet and 30 % to the coin's creator, set in pump.fun's fee sharing in the launch transaction.
Can the fee split be changed later?
No. pump.fun locks the split at its first update, which happens at launch. Nobody, not the creator and not Orbs, can redirect the fees afterwards.
Is every viewer's jar the same?
Yes. The physics is replayed exactly the same on the server and in every browser, so everyone sees the same orbs at the same level.